google chrome - Iphone iOS 6 Image corruption in skysphere -


using code from

https://vr.chromeexperiments.com/

any ideas why i'm getting strange scanline effect iphone 6 chrome/safari?

any size jpg or png, doesn't matter. tried setting minfilter , magfilters nearest.

it's fine on android , pc (all browsers)

code:

      var light = new three.ambientlight(0xffffff);       light.position.set(0,0,0);       scene.add(light);        skysphere = new three.mesh(               new three.spheregeometry(160, 100, 100),               new three.meshbasicmaterial({ color:0xffffff })               );        scene.add(skysphere);        var texture = three.imageutils.loadtexture(                  "an_image.jpg"         );        \\same problem or without setting filters       texture.magfilter = three.linearfilter;       texture.minfilter = three.nearestmipmaplinearfilter;       skysphere.material.map = texture;        \\i've tried , setting scale x -1       skysphere.material.side = three.backside;       skysphere.material.needsupdate = true;  

iphone 6 screengrab


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